Guide directory

What Clean All the Leaves gameplay is actually like

The recurring loop is to collect or move Leaves in the current area, sell when the bag fills, spend cash on Hand, bag, or tool upgrades, then return to raise the area's percentage and advance its waves and objectives.

  • Gameplay
  • 2 topics

During a round, visible feedback moves from single-leaf and bag changes through sell and upgrade messages, objective and wave completion, area unlocks, and finally ROUND CLEARED! for a completed round. Prices, tool formulas, controls, and fastest routes may differ. Use Guides for ordered progress, and use Gems or Leaf Variants for those reference tasks.

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2 available guide

01

Starter path

Gems

Gems use a blue-diamond icon and a Lobby balance, while run cash uses an orange coin or dollar display and carried Leaves use the bag counter; the three should not be treated as one resource. Examples from Aug 27, 2026 show one Daily claim changing a Gem balance from 0 to 50, one later Group success changing 50 to 65, one Garage-completion state displaying +5, and a different account's failed Group claim leaving its balance unchanged.

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02

Starter path

Leaf Variants

A continuous in-game LEAF COLLECTION scroll shows 11 entries in this order: FRONTYARD, COURT, PORCH, GARAGE, SHED, ROOFTOP, BACKYARD, MAZE, POOL, FARM, and BASEMENT.

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Watch the gameplay loop

See a full gameplay run.